← Return to gameKUIPER CONFLICT / FIELD MANUALReference revised 2026-10-14

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Numerical rules reference

Rules preset: alpha-9.0.0. This reference is generated from the engine. MCP read_rules with chapter reference renders the selected world's saved values. Lobby mode overrides competitive endings and founding limits. See time and seasons.

Resource tuples below are credits / alloys / propellant / data. Durations count completed ticks after the order executes. One frontier tick is one year.

Buildings

Building Cost Construction ticks Power used Output per tick
habitat 80 / 40 / 0 / 0 3 1 12 / 0 / 0 / 0
mine 60 / 35 / 0 / 0 3 2 0 / 9 / 0 / 0
iceProcessor 60 / 30 / 0 / 0 3 2 0 / 0 / 8 / 0
laboratory 100 / 50 / 0 / 0 4 3 0 / 0 / 0 / 7
powerPlant 70 / 40 / 0 / 0 3 -12 0 / 0 / 0 / 0
shipyard 160 / 100 / 0 / 0 6 3 0 / 0 / 0 / 0
tradeExchange 100 / 60 / 0 / 0 4 2 20 / 0 / 0 / 0
defense 120 / 90 / 0 / 0 4 2 0 / 0 / 0 / 0

Negative power use supplies power. Output requires nonnegative local net power and, in the frontier, at least one inhabitant. Apply industry bonuses and coalition penalties as described in economy. Defense health is represented by fractional building levels.

Ships

Role Cost Construction ticks HP Attack Base speed Credit upkeep Crew
scout 18 / 10 / 5 / 0 1 12 2 2 1 5
frigate 40 / 30 / 10 / 0 1 45 12 1 2 20
cruiser 100 / 90 / 23 / 0 3 130 30 1 5 60
colony 160 / 100 / 70 / 0 5 25 0 1 2 100
transport 140 / 100 / 40 / 0 4 60 0 1 3 20
torpedo 50 / 45 / 15 / 0 2 50 18 1 3 20

Base speed is an input to the travel formula, not a distance per tick. Crew comes from the construction habitat at completion. Ship HP does not regenerate passively; ships can receive paid shipyard refits.

Research levels

Target level Credits Data Ticks Industry multiplier Warfare multiplier
1 40 80 4 1.1 1.15
2 80 160 5 1.2 1.3
3 120 240 6 1.3 1.45
4 160 320 7 1.4 1.6
5 200 400 8 1.5 1.75
6 240 480 9 1.6 1.9
7 280 560 10 1.7 2.05
8 320 640 11 1.8 2.2
9 360 720 12 1.9 2.35
10 400 800 13 2 2.5

Contested mining and fleet support

Saved parameter Value
depositsPerBelt 12
neighbors 6
maxTravelTicks 8
beltInnerAu 32
beltOuterAu 52
maxHopAu 12
propellantTanks {"scout":60,"frigate":80,"torpedo":72,"cruiser":120,"transport":100,"colony":100}
convoyTank 100
fleetFuelPerAu 2
convoyFuelPerAu 1
industry 1
workers 100
setupTicks 6
seizeTicks 2
settlementTicks 12
setupCost {"credits":600,"alloys":400,"propellant":200,"data":0}
settlementCost {"credits":1200,"alloys":800,"propellant":400,"data":200}
yield 60
storage 1200
manifest 600
freightInterval 4
freightLimit 5
freightAllowance {"credits":50,"alloys":0,"propellant":100,"data":0}
supplyReserve 6
supportPerYard 8
supportLimit 24
support {"scout":1,"frigate":2,"torpedo":2,"cruiser":4,"transport":2,"colony":2}
siteLevels {"small":1,"medium":2,"large":3}
maintenance {"scout":{"credits":0,"alloys":0,"propellant":1,"data":0},"frigate":{"credits":0,"alloys":2,"propellant":2,"data":0},"torpedo":{"credits":0,"alloys":2,"propellant":3,"data":0},"cruiser":{"credits":0,"alloys":4,"propellant":4,"data":0},"transport":{"credits":0,"alloys":1,"propellant":2,"data":0},"colony":{"credits":0,"alloys":1,"propellant":1,"data":0}}
defenseMaintenance {"credits":1,"alloys":2,"propellant":1,"data":0}
maintenanceReserveTicks 6
stalledTicks 4
retryTicks 8
raidQuietTicks 6
historyTicks 24

Rich extraction enters local inventory before physical delivery. Support includes unfinished ship projects. Maintenance is charged once per tick; lost capacity blocks new starts. All values above come from the selected saved rules.

Task forces, occupation and chosen capitals

Saved parameter Value
capitalProduction 1.2
capitalDefense 1.25
capitalTicks 2
occupationProduction 0.5
consolidationTicks 3
raidRounds 6
withdrawalHp 0.35
defendQuietTicks 3
battleRetentionTicks 3
orbitalDamage 0.75
npcOrders 4
npcOperations 3
advanceSupplies 6
preparationCost 1 / 0 / 0 / 0
npcTrafficWeight 2
npcRecentAttackWeight 4
npcDefenseWeight 1

Capital economic modifiers multiply before normal rounding. Blockade suppresses economics, not eligible installed defense bonuses. Capture freezes the capital/satellite garrison requirement. Task force return reserves are escrowed; preparation, routes and refits count against the ceiling.

Independent merchants, sorties and redirection

Private production 25 units/tick; warehouse cap 200; manifest 40 / 30 / 30 / 0. Cadence 4 ticks; unresolved outbound cap 2; rotate 3 nearest eligible ports within 8 travel ticks, preferring foreign ports. Avoid raids/seizures for 8 ticks. Each owner receives 5 credits per successful delivery.

Preparation capacity 400; initial stores 200; recovery 4 + 96 × r × (1 − r), where r=stores/capacity. Costs: {"scout":10,"frigate":20,"torpedo":20,"cruiser":40}. Loot capacity: {"frigate":100,"torpedo":100,"cruiser":200}.

Raid economic damage 5 percentage points/site/tick, capped at 25%. Repair 2 credits and 1 alloy per point. Refit 1 tick; ceil(missing HP/4) credits and ceil(missing HP/8) alloys; local replacement crew.

Response floor: observation + 2 ticks. Turn penalties: through 30°: 1 ticks, 20% extra fuel; through 90°: 2 ticks, 60% extra fuel; through 180°: 3 ticks, 100% extra fuel. NPC cycle ceiling: 100 / 60 / 160 / 0.

Braking segment cap 0.05 AU, at most 25% of the initial route sample. NPC assignment planning interval 4 ticks, maximum outward quote 8 ticks.

Civilian cargo, preparation, carried loot and assignments are private. See raids and patrols for eligibility and recovery.

Soft counters, siege and commerce

frigate: Damage ×1.25 against torpedo; ×0.8 against cruiser. Vulnerable to cruiser.

torpedo: Damage ×1.25 against cruiser; ×0.8 against frigate. Vulnerable to frigate. Damage ×2 against habitat defenses. Requires warfare 1.

cruiser: Damage ×1.25 against frigate; ×0.8 against torpedo. Vulnerable to torpedo.

Blockaded ports produce ×0.75 credits/data and cannot automatically buy military provisions. Recruitment stops during hostile ground assaults. Commerce needs 100 beneficial resource units from another clan and a powered trade exchange; it adds 10% local credits/data for the next 8 production ticks. Deliveries refresh without stacking; blockade suppresses the bonus while the timer continues. Ownership changes clear it.

Marine forces

Transport capacity: 120 marines. Recruitment costs 2 credits and 1 alloys per civilian converted; annual training capacity is 40 per whole habitat level. Ground casualty pressure is 0.25 per marine, multiplied by warfare; defender cover divides incoming pressure by 1.25. Starting capital/satellite garrisons: 50/20, deducted from existing inhabitants.

Frontier travel speed in AU per year

Propulsion level scout frigate cruiser colony transport torpedo Convoy
0 3 1.5 1.5 1.5 1.5 1.5 0.75
1 3.3 1.8 1.8 1.8 1.8 1.8 0.75
2 3.6 2.1 2.1 2.1 2.1 2.1 0.75
3 3.9 2.4 2.4 2.4 2.4 2.4 0.75
4 4.2 2.7 2.7 2.7 2.7 2.7 0.75
5 4.5 3 3 3 3 3 0.75
6 4.8 3.3 3.3 3.3 3.3 3.3 0.75
7 5.1 3.6 3.6 3.6 3.6 3.6 0.75
8 5.4 3.9 3.9 3.9 3.9 3.9 0.75
9 5.7 4.2 4.2 4.2 4.2 4.2 0.75
10 6 4.5 4.5 4.5 4.5 4.5 0.75

Each hop rounds its duration up separately to at least one year. Cargo speed does not benefit from propulsion research. See navigation and logistics for fuel, charter fees, provisions, access and interception.

Complete saved parameters

The JSON includes every serialized numerical rule, starting asset and cost. It describes the current rules and contains no private world state. Source: packages/engine/src/rules.ts.

{
  "version": "alpha-9.0.0",
  "seasonTicks": 336,
  "tickSeconds": 600,
  "horizonSeconds": 86400,
  "capacity": 100,
  "countdownTicks": 24,
  "chapterTicks": 6,
  "startingStock": {
    "credits": 500,
    "alloys": 300,
    "propellant": 200,
    "data": 100
  },
  "startingBuildings": {
    "powerPlant": 2,
    "habitat": 1,
    "mine": 1,
    "iceProcessor": 1,
    "laboratory": 1,
    "shipyard": 1,
    "tradeExchange": 1
  },
  "startingShips": [
    "scout",
    "frigate",
    "colony"
  ],
  "buildings": {
    "habitat": {
      "cost": {
        "credits": 80,
        "alloys": 40,
        "propellant": 0,
        "data": 0
      },
      "ticks": 3,
      "power": 1,
      "output": {
        "credits": 12,
        "alloys": 0,
        "propellant": 0,
        "data": 0
      }
    },
    "mine": {
      "cost": {
        "credits": 60,
        "alloys": 35,
        "propellant": 0,
        "data": 0
      },
      "ticks": 3,
      "power": 2,
      "output": {
        "credits": 0,
        "alloys": 9,
        "propellant": 0,
        "data": 0
      }
    },
    "iceProcessor": {
      "cost": {
        "credits": 60,
        "alloys": 30,
        "propellant": 0,
        "data": 0
      },
      "ticks": 3,
      "power": 2,
      "output": {
        "credits": 0,
        "alloys": 0,
        "propellant": 8,
        "data": 0
      }
    },
    "laboratory": {
      "cost": {
        "credits": 100,
        "alloys": 50,
        "propellant": 0,
        "data": 0
      },
      "ticks": 4,
      "power": 3,
      "output": {
        "credits": 0,
        "alloys": 0,
        "propellant": 0,
        "data": 7
      }
    },
    "powerPlant": {
      "cost": {
        "credits": 70,
        "alloys": 40,
        "propellant": 0,
        "data": 0
      },
      "ticks": 3,
      "power": -12,
      "output": {
        "credits": 0,
        "alloys": 0,
        "propellant": 0,
        "data": 0
      }
    },
    "shipyard": {
      "cost": {
        "credits": 160,
        "alloys": 100,
        "propellant": 0,
        "data": 0
      },
      "ticks": 6,
      "power": 3,
      "output": {
        "credits": 0,
        "alloys": 0,
        "propellant": 0,
        "data": 0
      }
    },
    "tradeExchange": {
      "cost": {
        "credits": 100,
        "alloys": 60,
        "propellant": 0,
        "data": 0
      },
      "ticks": 4,
      "power": 2,
      "output": {
        "credits": 20,
        "alloys": 0,
        "propellant": 0,
        "data": 0
      }
    },
    "defense": {
      "cost": {
        "credits": 120,
        "alloys": 90,
        "propellant": 0,
        "data": 0
      },
      "ticks": 4,
      "power": 2,
      "output": {
        "credits": 0,
        "alloys": 0,
        "propellant": 0,
        "data": 0
      }
    }
  },
  "victory": {
    "beacons": 5,
    "megaprojectCost": {
      "credits": 12000,
      "alloys": 10000,
      "propellant": 2000,
      "data": 1000
    },
    "missionCost": {
      "credits": 5000,
      "alloys": 3000,
      "propellant": 8000,
      "data": 10000
    },
    "projectTicks": 24,
    "industryLevel": 5,
    "scienceLevel": 5
  },
  "researchBase": 80,
  "researchCreditBase": 40,
  "researchBaseTicks": 4,
  "researchExtraTicksPerLevel": 1,
  "maxResearch": 10,
  "industryOutputBonusPerLevel": 0.1,
  "warfareAttackBonusPerLevel": 0.15,
  "propulsionSpeedBonusPerLevel": 0.2,
  "cruiserResearchLevel": 2,
  "moveFuel": 8,
  "defenseHp": 80,
  "defenseAttack": 20,
  "passiveCredits": 5,
  "unpaidUpkeepHpLoss": 1,
  "minimumUnpaidUpkeepHp": 0,
  "offerExpiryTicks": 24,
  "maxQueuedOrders": 500,
  "maxOpenOffers": 30,
  "politics": {
    "freeMembers": 4,
    "historyTicks": 12,
    "creditPenalty": 0.04,
    "dataPenalty": 0.03,
    "upkeepPenalty": 0.05,
    "proposalTicks": 24,
    "rejoinTicks": 12,
    "loyaltyTicks": 12,
    "surpriseTicks": 6,
    "surpriseBonus": 0.2,
    "lootTicks": 12,
    "lootFraction": 0.1,
    "lootCaps": {
      "credits": 1000,
      "alloys": 800,
      "propellant": 400,
      "data": 200
    },
    "accelerationFraction": 0.1,
    "maxAcceleration": 12
  },
  "frontier": {
    "yearsPerTick": 1,
    "regions": 12,
    "npcClans": 24,
    "foundingTicks": 24,
    "fleetSpeed": 1.5,
    "convoySpeed": 0.75,
    "crew": {
      "scout": 5,
      "frigate": 20,
      "cruiser": 60,
      "colony": 100,
      "transport": 20,
      "torpedo": 20
    },
    "capacityPerHabitat": 1000,
    "growth": 0.02,
    "mortality": 0.2,
    "reserveYears": 3,
    "siegeMortality": 0.02,
    "siegeIntegrity": 10,
    "viablePopulation": 100,
    "fullProductionPopulation": 100,
    "colonizedFraction": 0.7,
    "regionalMinimum": 3,
    "stableYears": 12,
    "earliestConclusion": 120,
    "peaceYears": 12,
    "requiredDeliveries": 3,
    "deliveryMinimum": 100,
    "supplyPerPropellant": 100
  },
  "ground": {
    "capacity": 120,
    "recruitCost": {
      "credits": 2,
      "alloys": 1,
      "propellant": 0,
      "data": 0
    },
    "recruitsPerHabitat": 40,
    "capitalGarrison": 50,
    "satelliteGarrison": 20,
    "attack": 0.25,
    "cover": 1.25
  },
  "naval": {
    "favored": {
      "frigate": "torpedo",
      "torpedo": "cruiser",
      "cruiser": "frigate"
    },
    "favoredMultiplier": 1.25,
    "counteredMultiplier": 0.8,
    "torpedoDefenseMultiplier": 2,
    "torpedoResearchLevel": 1
  },
  "siege": {
    "productionMultiplier": 0.75
  },
  "commerce": {
    "minimumUnits": 100,
    "productionBonus": 0.1,
    "duration": 8
  },
  "activity": {
    "merchantProduction": 25,
    "warehouseCapacity": 200,
    "manifest": {
      "credits": 40,
      "alloys": 30,
      "propellant": 30,
      "data": 0
    },
    "departureInterval": 4,
    "outboundLimit": 2,
    "destinationCount": 3,
    "maxTravelTicks": 8,
    "dangerTicks": 8,
    "portFee": 5,
    "storeCapacity": 400,
    "startingStores": 200,
    "recoveryBase": 4,
    "recoveryCurve": 96,
    "preparation": {
      "scout": 10,
      "frigate": 20,
      "torpedo": 20,
      "cruiser": 40
    },
    "lootCapacity": {
      "frigate": 100,
      "torpedo": 100,
      "cruiser": 200
    },
    "economicDamage": 5,
    "maxEconomicDamage": 25,
    "repairCredits": 2,
    "repairAlloys": 1,
    "refitTicks": 1,
    "refitHpPerCredit": 4,
    "refitHpPerAlloy": 8,
    "responseTicks": 2,
    "brakingDistanceMax": 0.05,
    "brakingDistanceFraction": 0.25,
    "npcPlanInterval": 4,
    "npcMaxTravelTicks": 8,
    "turns": [
      {
        "degrees": 30,
        "ticks": 1,
        "surcharge": 0.2
      },
      {
        "degrees": 90,
        "ticks": 2,
        "surcharge": 0.6
      },
      {
        "degrees": 180,
        "ticks": 3,
        "surcharge": 1
      }
    ],
    "npcCycleBudget": {
      "credits": 100,
      "alloys": 60,
      "propellant": 160,
      "data": 0
    }
  },
  "command": {
    "capitalProduction": 1.2,
    "capitalDefense": 1.25,
    "capitalTicks": 2,
    "occupationProduction": 0.5,
    "consolidationTicks": 3,
    "raidRounds": 6,
    "withdrawalHp": 0.35,
    "defendQuietTicks": 3,
    "battleRetentionTicks": 3,
    "orbitalDamage": 0.75,
    "npcOrders": 4,
    "npcOperations": 3,
    "advanceSupplies": 6,
    "preparationCost": {
      "credits": 1,
      "alloys": 0,
      "propellant": 0,
      "data": 0
    },
    "npcTrafficWeight": 2,
    "npcRecentAttackWeight": 4,
    "npcDefenseWeight": 1
  },
  "frontierEconomy": {
    "depositsPerBelt": 12,
    "neighbors": 6,
    "maxTravelTicks": 8,
    "beltInnerAu": 32,
    "beltOuterAu": 52,
    "maxHopAu": 12,
    "propellantTanks": {
      "scout": 60,
      "frigate": 80,
      "torpedo": 72,
      "cruiser": 120,
      "transport": 100,
      "colony": 100
    },
    "convoyTank": 100,
    "fleetFuelPerAu": 2,
    "convoyFuelPerAu": 1,
    "industry": 1,
    "workers": 100,
    "setupTicks": 6,
    "seizeTicks": 2,
    "settlementTicks": 12,
    "setupCost": {
      "credits": 600,
      "alloys": 400,
      "propellant": 200,
      "data": 0
    },
    "settlementCost": {
      "credits": 1200,
      "alloys": 800,
      "propellant": 400,
      "data": 200
    },
    "yield": 60,
    "storage": 1200,
    "manifest": 600,
    "freightInterval": 4,
    "freightLimit": 5,
    "freightAllowance": {
      "credits": 50,
      "alloys": 0,
      "propellant": 100,
      "data": 0
    },
    "supplyReserve": 6,
    "supportPerYard": 8,
    "supportLimit": 24,
    "support": {
      "scout": 1,
      "frigate": 2,
      "torpedo": 2,
      "cruiser": 4,
      "transport": 2,
      "colony": 2
    },
    "siteLevels": {
      "small": 1,
      "medium": 2,
      "large": 3
    },
    "maintenance": {
      "scout": {
        "credits": 0,
        "alloys": 0,
        "propellant": 1,
        "data": 0
      },
      "frigate": {
        "credits": 0,
        "alloys": 2,
        "propellant": 2,
        "data": 0
      },
      "torpedo": {
        "credits": 0,
        "alloys": 2,
        "propellant": 3,
        "data": 0
      },
      "cruiser": {
        "credits": 0,
        "alloys": 4,
        "propellant": 4,
        "data": 0
      },
      "transport": {
        "credits": 0,
        "alloys": 1,
        "propellant": 2,
        "data": 0
      },
      "colony": {
        "credits": 0,
        "alloys": 1,
        "propellant": 1,
        "data": 0
      }
    },
    "defenseMaintenance": {
      "credits": 1,
      "alloys": 2,
      "propellant": 1,
      "data": 0
    },
    "maintenanceReserveTicks": 6,
    "stalledTicks": 4,
    "retryTicks": 8,
    "raidQuietTicks": 6,
    "historyTicks": 24
  },
  "ships": {
    "scout": {
      "cost": {
        "credits": 18,
        "alloys": 10,
        "propellant": 5,
        "data": 0
      },
      "ticks": 1,
      "hp": 12,
      "attack": 2,
      "speed": 2,
      "upkeep": 1
    },
    "frigate": {
      "cost": {
        "credits": 40,
        "alloys": 30,
        "propellant": 10,
        "data": 0
      },
      "ticks": 1,
      "hp": 45,
      "attack": 12,
      "speed": 1,
      "upkeep": 2
    },
    "cruiser": {
      "cost": {
        "credits": 100,
        "alloys": 90,
        "propellant": 23,
        "data": 0
      },
      "ticks": 3,
      "hp": 130,
      "attack": 30,
      "speed": 1,
      "upkeep": 5
    },
    "colony": {
      "cost": {
        "credits": 160,
        "alloys": 100,
        "propellant": 70,
        "data": 0
      },
      "ticks": 5,
      "hp": 25,
      "attack": 0,
      "speed": 1,
      "upkeep": 2
    },
    "transport": {
      "cost": {
        "credits": 140,
        "alloys": 100,
        "propellant": 40,
        "data": 0
      },
      "ticks": 4,
      "hp": 60,
      "attack": 0,
      "speed": 1,
      "upkeep": 3
    },
    "torpedo": {
      "cost": {
        "credits": 50,
        "alloys": 45,
        "propellant": 15,
        "data": 0
      },
      "ticks": 2,
      "hp": 50,
      "attack": 18,
      "speed": 1,
      "upkeep": 3
    }
  }
}

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