← Return to gameKUIPER CONFLICT / FIELD MANUALReference revised 2026-10-14

Default presets · Check your season's saved rules in game or MCP · Markdown

Alpha-10 numerical reference

Rules preset: alpha-10.0.0. Generated from FAST_RULES in packages/engine/src/rules.ts. See fast matches for the playable loop. Alpha-9 tables are historical references.

Parameter Value
rounds 32
yearsPerRound 5
competitiveSeats 100
competitiveSites 2000
practiceSeats 16
practiceSites 320
gatheringSeconds 60
minimumHumans 2
objectiveBots 100
takeoverThroughRound 16
maxFronts 3
maxCombatShips 9
colonyLaunchesPerRound 4
maxColonyShips 16
colonyMaterialCost 30
colonySourceReserve 400
colonyTank 1500
colonySpeedAuPerRound 30
maxAlliance 4
localLinkRangeAu 6
shipSpeedAuPerRound 6
localShipBeltInnerAu 30
localShipBeltOuterAu 70
siegeSpeedAuPerRound 4
missileSpeedAuPerYear 0.75
fuelPerAu 10
startingPopulation 3000
startingMaterials 900
startingFuel 3000
annualGrowth 0.01
habitatCapacity 6000
siteMaterialYield 15
industryMaterialYield 10
metallicMaterialYield 20
icyMaterialPenalty 5
icyFuelYield 40
ordinaryFuelYield 20
colonyPopulation 100
clinicCost 60
clinicCapacity 1500
clinicReserveUpkeep 100
clinicMaterialUpkeep 2
crisisWarningRound 24
crisisFirstRound 25
crisisIncrement 0.05
betrayalTradeMultiplier 0.75
betrayalRounds 4
pingLimitPerRound 8
objectiveEarliestRound 22
objectiveChecks 2
objectiveResearch 176
objectiveBuildRounds 4
objectiveInstallationCost 200
researchMaterialCost 3
researchPointsPerRound 6
researchStancePointsPerRound 8
shipRepairCost 10
shipRepairHp 2
marineReplacementCost 1
marineReplacementPerRound 40
fleetMaterialUpkeep 3
militaryGarrisonLimit 160
sanctuaryHabitats 8
industryUpgradeCost 80
defenseInvestmentCost 20
defenseGarrisonGain 20
replacementMaterialCost 90
replacementFuelCost 100
replacementPopulationCost 100
replacementMinimumPopulation 400
sanctuaryPopulation 5000
beaconPopulation 5000
beaconCount 4
beaconRelayCost 75
beaconRelayMaterialUpkeep 5
beaconRelayReserveUpkeep 100
objectiveStreams 3
hegemonyCapitals 3
hegemonyStreams 2
hegemonyPopulation 2000
hegemonyStrength 48
expeditionColonists 1000
expeditionTroops 200
expeditionEngineers 100
expeditionRobots 500
expeditionDefenses 200
expeditionMaterialCost 600
expeditionDryTonnes 800
expeditionFuelUnitTonnes 10
expeditionTankUnits 1500
expeditionReserveUnits 50
thermalSpecificImpulseSeconds 900
electricSpecificImpulseSeconds 3000
electricAccelerationLimit 0.00018
electricPowerMegawatts 60
electricEfficiency 0.65
transferSamplesPerRound 120
earthControlRatio 1.5
expeditionEvasionDeltaVKmPerSecond 0.25
railgunInstallationCost 250
railgunShotCost 100
railgunDamage 80
weaponInFlightPerKind 1
railgunInstallationsPerClan 1
railgunChargeRounds 1
fractureMissileCost 400
fractureMissileMaxHops 3
siegeRefitCost 150
siegeAvailableRound 16
railgunAvailableRound 18
missileAvailableRound 20
missileWarningWindows 2
missileLifetimeLimit 2
railgunSpeedKmPerSecond 25
railgunCooldownRounds 2

Paced calendar and mission budget

New matches persist the time model. Legacy worlds and already-paid trajectories retain their saved interpretation. Mission costs below apply to the standard vessel; existing dry-mass scaling applies.

Parameter Value
version 1
viewingSeconds 12
orbitalYearsPerRound 0.5
planetMaxDegreesPerRound 12
moonDegreesPerRound 12
Parameter Value
minRounds 4
maxRounds 6
radialAuPerRound 12
departureFuel 300
cruiseFuelPerRound 100
captureFuel 150
maneuverReserve 50
maxAssistCredit 200
fuelPerAvoidedKmPerSecond 100
maxCruiseCreditFraction 0.5
minimumSolarRadiusAu 0.8
maximumOutwardExcursionAu 2
encounterFractions 0.2, 0.35, 0.5, 0.65, 0.8
retainedEncountersPerPlanet 2
periapsisRadii 3, 12, 60

Map command revision

Command-mode worlds use these bounds and explicit purchases in place of governor fleet replacement and automatic investment. Costs are opening-stock commitments; income becomes available next round.

Parameter Value
version 1
maxOrders 20
maxWaypoints 6
maxBuilds 6
maxMilitary 12
maxCivilian 8
researchPerRound 8
researchMaterialCost 3
siteSensorAu 6
scoutSensorAu 12
shipSensorAu 4
openingSeconds 90
earlySeconds 60
lateSeconds 75
startingScience 8
sciencePerHabitat 8
crewReserve 100
fuelRefillPerRound 30
Build Materials Fuel Inhabitants Hull HP Strength Tank AU / round
Pathfinder 45 60 20 6 3 180 12
Frigate 90 100 100 12 10 160 8
Colony transport 45 100 100 6 0 600 12
Siege cruiser 160 160 120 18 18 160 6
Fabricator 80 0 0 — — — —
Gene clinic 60 0 0 — — — —
Marine garrison 35 0 20 — — — —
Beacon relay 75 0 0 — — — —
Cure sequencer 200 0 0 — — — —
Sanctuary vault 200 0 0 — — — —
Orbital railgun 150 0 0 — — — —

Rulebook index